
Ethics For Kids: Right And Wrong
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6 mins 43 secs
Ages 5 - 10

Join Melfin the Magic Scout on an adventurous quest where she learns the importance of making ethical decisions. Through encounters with a lost sprite and a hatless troll, Melfin must weigh the consequences of her actions and choose between right and wrong.
Our story begins on an ordinary day when we find our hero, young Melfin the Magic Scout, about to embark on a quest rather extraordinary. She will face spooky forests and sail treacherous seas, and soon discover that choosing between right and wrong is not as simple as it seems. Today, the Magic Scouts have a special challenge. They must journey all the way to Mount Marl. The first to reach its peak will be awarded five badges, plus a super cool shiny trophy that's really awesome and stuff. And so begins Melfin's quest. First, the Scouts must find their way through Fine Forest. Oh dear, this sprite looks sad. She's lost her family. What a shame. Oh well, mountains to climb, destinies to fulfill. Melfin has a decision to make. When making a decision, it's important to stop and think about the consequences. A consequence is something that happens as a result of an action. Consequences affect you, and also the people and world around you. Hmm, Melfin needs to think hard. She knows that the poor sprite is scared and alone. But, if she helps the sprite, she might not get to the mountain first. What do you think is the right thing to do? On her way to the Caves of West Wedgie, Melfin stumbles across a rather dashing hat. Ah, who goes there? Someone, or something, is quite upset. Ah, he's lost something. His hat. His favorite hat. That would be upsetting. Melfin, could it be the hat you found is the one this troll has lost? What are you going to do? Admit you found the hat and return it to the owner. He'll be happy and you'll be on your way. Or pretend you didn't find the hat and continue on your quest. What do you think is the right thing to do?